
The tracks in Team Sonic Racing are of course littered with the things, but their function isn't immediately clear. You can't have a Sonic game without rings. The Yellow Drill will appear for those at the back, while those near the front will get defensive items like the Blue Cube.

Ivory Lightning: Electrocutes all enemy racers.Violet Void: An item that lets you draw in rings, item boxes, and even other racers.Pink Spikes: Surrounds your car with spikes that hit other cars when they're close.Red Burst: This item leaves a trail of fire behind your kart.Yellow Drill: This turns you into a drill that automatically guides you further along the track at high speed.Green Ghost: Makes you invulnerable for a short time and might steal a Wisp item from another racer.Hold it over an opponent for a second and they'll spin out Black Bomb: This bomb item can either be set down behind you or thrown ahead.Blue Cube: A large block than can either be left behind or thrown a short distance ahead of you.Crimson Eagle: A homing version of the rocket that aims for the nearest enemy.Orange Rocket: A simple projectile that can be fired forward or backward.White Boost: This one is self-explanatory - a burst of speed.A lot of them are direct equivalents to pick-ups in other kart racers, but there are some fun additions. Wisps are the weapons and other pick-ups you'll use throughout each race. In fact, they even earn some coins for doing so. They make up for their less tight controls by being able to smash through obstacles that would normally spin out other drivers. This group of racers have the strongest defense and most effective boost, but tend to have slow acceleration and less responsive handling. This allows them to cut a fair amount of corners. However, they have an advantage over other racers they can drive directly over terrain that would normally reduce speed, and it won't affect them.

Technique characters tend to have the best handling, but aren't as speedy. There are three stages of boost from drifting, indicated by the colour of the exhaust flames. You'll want to utilise this, as the longer you drift, the stronger your boost will be when you come out of it. Your drift will be counted as one continuous slide rather than two. If you want to start drifting the other way, hold the left stick in the opposite direction, briefly let go of L2, and then hold it again. The important thing to remember is that you can keep a single drift going even when you change direction. In Team Sonic Racing, you initiate a drift with L2, and you'll drift in the direction you push on the left stick. Here's the default controls for the game:ĭrifting is part of what makes a kart racer a kart racer, and each one does things slightly differently.

Team Sonic Racing controls more or less how you'd expect, but with the co-op mechanics in play, there's a little more to think about. Team Sonic Racing - general information for new playersīelow, we'll go through some of the fundamentals of Team Sonic Racing. Team Sonic Racing - general information for new players.If you're brand new to Team Sonic Racing, this guide will help you get to grips with the basics of the game to help you get ahead of the pack.

The emphasis here is on working together, and that brings with it a whole new set of rules and gameplay features. After a lengthy delay, Team Sonic Racing has crossed the finish line on PlayStation 4, and it's a fun kart racer you can enjoy with your pals, whether you're cooperating or not.
