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Ghost recon frontline review
Ghost recon frontline review










ghost recon frontline review

Facing off against one of these drones is the only time the number next to your weapon actually matters, and even then they're easier to destroy by using the rocket launchers, grenades, and mines found in your inventory, which don't even have numbers attached to them. Encounters with these unmanned killing machines are few and far between, but because they don't have heads and aren't made of flesh and blood, they can be bullet sponges. The only enemies in the game that require a specific gear score to defeat are the killer drones dotted across the island.

ghost recon frontline review

This amount of freedom would be commendable if it didn't shine a derisive light on how shallow the RPG mechanics are. You can wander into an area recommended for players with a gear score of 140 with a significantly lower score and still kill every enemy without breaking a sweat. But this also means the rarity of weapons and the gear score attached to them is ultimately meaningless. Weapons feel impactful as a result of this, successfully capturing the rush of being an elite special ops soldier that can take out four or five enemy combatants in a matter of seconds.

ghost recon frontline review

The most heavily armored grunts in Breakpoint take two shots to the head to kill-one to take off their helmet, and another to finish the job-but every other enemy can be extinguished with a single bullet. This is a holdover from Wildlands and the series' early beginnings as a somewhat "authentic" tactical shooter. Again, the impact these stats have on gameplay is paltry at best, especially because shooting in Breakpoint is still geared towards landing headshots for an instant kill. Breakpoint features the usual assortment of assault rifles, SMGs, shotguns, and sniper rifles, and these firearms function similarly to armour, with rare weapons receiving miniscule buffs to aspects like reload speed and recoil reduction. You just end up opting for whatever has the higher rating without any meaningful consideration.Ĭhoosing which weapon to roll with requires slightly more deliberation, although this is mainly due to your preference for specific weapon types as opposed to the number attached to each. You're supposed to feel good about that number rising, but it's difficult to care when there are no tangible benefits to picking one piece of armor over another. A level 5 beanie offers as much protection as a level 75 helmet, so these numbers only exist to raise a gear score that's nothing more than a flimsy representation of your progress. Rare loot might include small buffs like a 2% increase in stamina or a 1% increase to movement speed, yet the effects of these buffs are negligible, and armor doesn't affect your damage resistance in any perceivable way. The numbers attached to each one will raise or lower your gear score, but the effect this has on gameplay is entirely inconsequential. There are numerous pieces of armor to find and equip as you explore the fictional island of Auroa. Breakpoint fulfills its quota by including these light RPG mechanics, but the implementation of its loot grind feels like a severe afterthought. The addition of loot and an ever-increasing gear score fits into the standard template of Ubisoft's recent open-world games, whether it's The Division 2, Assassin's Creed Odyssey, or even Far Cry New Dawn.

ghost recon frontline review

Its defining characteristic boils down to just how generic and stale the whole thing is. Ghost Recon's identity as a tactical shooter has evaporated and been replaced by a confused patchwork of elements and mechanics from other, better games. On the other hand, Breakpoint is a messy hodgepodge of disparate ideas, pulling various aspects from other Ubisoft games and shoehorning them in, half-baked and out of place. On one hand it's a natural sequel to 2017's Ghost Recon Wildlands, offering a near-identical core gameplay loop of open-world espionage and shooting. Ghost Recon Breakpoint is uneven and conflicted.












Ghost recon frontline review